Great features of Texture Anarchy
There are three Texture Anarchy Photoshop filters. Each provides a different kind of seamless procedural texture. Texture Explorer is the centerpiece of the Photoshop textures set and creates seamless procedural textures. Tiler Anarchy is like Texture Explorer but its textures are always seamlessly repeated. Edge Anarchy is designed to create textured, distressed, or ornamental borders.
Presets for a quick recipe
Presets give you an easy and fun starting point. The Preset Manager holds combinations of color, lighting and grayscale depth. Once you have loaded a preset, you can dig into the ‘mixing’ process of color, fractal noise and bump maps. Make quick adjustments to the preset and render it out. Experiment and save your own presets to build a library of textures for future Photoshop projects.
Make some (fractal) noise & color
The Texture Anarchy filters create 2D or 3D Photoshop textures. The textures are procedural textures based on fractal noise, which is terrific for natural images like fire, smoke, clouds, and marble. The many palettes for lighting, layers, fractal noise and color gradients are the building blocks of your textures. There are color wells and gradients to generate interesting color combinations. There are tons of Blend Modes that set how the patterns and colors interact with each other.
Lighting Editor is a bright idea
The Lighting Editor in Texture Anarchy is a fun, interactive tool that colors your textures. Lights can bring out the inherent color of the texture or blow it away with a single strong light. With the Lighting Editor, you can add up to four Lights, change the lighting direction, adjust highlights, set shadow colors, and more. The lighting works in 2.5D and uses a bump map to give the appearance of real depth.
Make 3D with the Bump Well
In the Bump Well, you mix a grayscale texture with your Texture Anarchy colors. This bump map creates the 3D appearance of the texture. This is useful for 3D texture mapping, game design and high-resolution compositing, especially when using Tiler Anarchy to create seamless, procedural textures.